About

Hello, I’m Mark Lemmons, a UX/UI expert and game designer in Raleigh, NC. With over 18 years in games and training simulators, I specialize in designing intuitive user flows, scalable UI systems, and seamless player experiences.

I’ve led design and integration in Unity and Unreal; created training resources that improved onboarding and team scalability; and guided creative strategy as a co-founder of indie studios. My background spans everything from complex cybersecurity suites to multiplayer games, mobile apps, and community-driven indie projects, always with a focus on clear interaction and accessible design.

Beyond UX/UI, I have a strong foundation in environment and technical art, enabling me to bridge design and development teams effectively. I enjoy tackling technical hurdles, mentoring teams, and shaping the overall player experience from concept to implementation.

My goal is to lead UX/UI direction on innovative projects, ensuring interfaces look great and driving clarity, consistency, accessibility, and player engagement.

What I Do

UI / UX

Game Design

3D & Texturing

Level Design & Lighting

Photoshop
Unity
Unreal
Adobe XD
Figma
3dsMax
Substance Painter

Experience

2025 - Present
Player Found • Indie Studio
Co-Founder - Creative Director, Game Director, Project Manager
  • Directing creative strategy, game design, and production.
  • Lead UX/UI direction, focusing on player experience, system flow, and in-engine integration.
  • Manage milestones and features, lead meetings, and oversee task planning.
  • Contribute directly to development, including level design, lighting, and Unity implementation.
2021 - Present
BKOM Studios
UI Integration Expert
  • Designed UX flows and UI systems in Unity and Unreal, ensuring consistent and seamless player interaction.
  • Created Unity UI training guides and plans that improved onboarding speed and supported team scalability.
  • Led UI integration for the team, resolving blockers and accelerating delivery across 8+ shipped projects.
2017 - 2021
Circadence
Technical Artist
  • Built and optimized UI for a flagship cybersecurity training suite in Unity.
  • Designed UI/UX screens and flows for new features using Adobe XD.
  • Created high-fidelity mockups in Photoshop, producing spritesheets and style guides for implementation.
2014 - 2021
Drink Drank Drunk • Bar, Beer, & Wine Store
Co-Owner
  • Designed customer-facing digital experiences (menus, promotions, web) that improved usability and brand consistency.
  • Planned and executed community events, driving traffic and repeat business.
2016 - 2020
Freelance
3D Artist
  • Optimized 3D models for higher quality and performance in game engines and renders, including remodeling when needed.
  • Created PBR materials and textures and designed UI assets for integration.
  • Enhanced lighting for lightmaps and integrated reflection and light probes within game engines.
2016 - 2017
9 Left Labs • Indie Team
Game Artist & Designer
  • Redesigned game graphics based on original art wireframes, improving visual quality and consistency.
  • Refined core game design features, solving usability challenges and enhancing gameplay flow.
  • Created marketing, web, and social media assets, driving brand visibility and community engagement.
2012 - 2016
Third Track
Artist
  • Created 3D art assets for training simulators built for large-scale clients.
  • Directed art production for multiple game types (FPS, 3D platformers, top-down dungeon crawler) and illustrated 2D art for mobile puzzle projects.
  • Prepared UI for implementation across projects, including a client release for iOS and Android.
  • Worked as a hybrid technical artist, handling modeling, texturing, level design, lighting, and UI while collaborating closely with programmers.
2012 - 2014
3DrunkMen • Indie Team
Game Artist, Designer, Producer, Project & Community Manager
  • Recruited and managed cross-disciplinary team members (art, sound, programming) as Project Manager & Producer, establishing deadlines and milestones.
  • Directed art and game design, shaping aesthetic style, gameplay flow, and feature priorities.
  • Led marketing and community outreach, managing the website, social media, and player relations.
2011 - 2012
Republic of Fun
Artist
2007 - 2010
Lockheed Martin Virtual World Labs
Multimedia Design Engineer

2003 - 2009
Renegade Entertainment • Indie Team
Graphic Artist

2007
Icarus Studios
3D Artist • Internship

2004
Tech Triad
Web Designer • Internship

2005 - 2006
School of Communication Arts
Associates of Applied Science in Digital Animation

Recommendations

...Mark is an incredibly dedicated, professional and sincere guy and I have honestly never worked with anyone as thorough in outlining details, use cases, accessibility options and team guidance than him. In our last year together at Circadence, we were revising Project Ares for a new better version and Mark lead that development, he managed wireframe designs that included engineer/product owner feedback on every feature and set a style for other artists to follow and collaborate on...
Terry Maranda
Creative Director, Circadence
...Creativity is hard because you only know the right answer when you finally see it and often it feels like Mark is the one with the flashlight. I couldn’t even begin to list all the contributions Mark has made but can say that every single one of them was thoughtfully prepared, packaged, documented, diagrammed and ready for integration when he handed them over. It is because of his untiring efforts, and attention to technical detail, scene composition, etc. that we have been able to keep up a high level of momentum with such a small team...
Mike Everett
Principal Software Engineer, Circadence
...Mark is precise and he pays attention to each detail in every step of the processes. I saw him evolving his artwork during this almost four years we worked together and the increasing level of complexity he could handle behind his design solutions. He's a great team member, a guy who open-mindedly accepts criticism and evolve with them. He's also a super fun and easy going person!...
Ronaldo Pereira
Technical Artist, Circadence