Sunday Gold

Sunday Gold is a point and click adventure with puzzle solving and turn-based combat that I got to work on briefly at BKOM, in collaboration with Volta and published by Team17. I helped on the vertical slice with UI design updates, integration, and optimization.

Helped redesign some of the highlight and selected visual states of the Hacking tool, as well as animations and optimization.

This included how the lower sanity version looks as well as running out of chances, where the last 3 increase in animation visuals.

Integrated the newspaper reader that allows for scrollable articles, animated the digital background and “processing” light to add some additional style.

Designed, integrated, and animated the Polaroid style photo confirmation.

Animated the panel sequence entering this lab from the elevator.

Designed, integrated, and animated this computer terminal screen.

Animated the panel sequence of the lab discovery.

Integrated and animated the Chess puzzle.

Integrated and animated the water sprinkler control panel.

Integrated and animated the constellation control panel puzzle.

Integrated and animated the big end puzzle control panel.

Partial redesign and integration of the after battle results screen with victory and defeat banner. Updated the character cards to show more visual information as well as workable items received on hover.