World of Zombies was planned to be a tile based resource collecting tower defense game to be put on Facebook by Republic of Fun. I worked on the initial environment art pipeline and created most of the environment assets. I received art direction from Rocky Davies once the art pipeline was set up and initial art tests were created to bring everything closer together.
I used 3dsMax and Photoshop to model and texture the assets and rendered 4 isometric angles of each asset. Size and angles were critical when setting up the fundamental pipeline, as well as file naming structure.
Damn Ogres!
A "World of Zombies" Reskin
Damn Ogres! was a reskin variation based on the World of Zombies framework. It was mostly an art test using the same pipeline, but I was able to do 100% of the environment and had a lot of fun converting similar ideas into a medieval/fantasy style. Instead of zombies, the idea was that Ogres, drunk on wine, would come through town and smash up the buildings.