Pathfinder: Gallowspire Survivors

Pathfinder Gallowspire Survivors BKOM teamed up with Paizo to create Pathfinder Gallowspire Survivors, where I initially came on to help integrate the UI, but ended up redesigning in a very short deadline.

Before Your Eyes Port

Before Your Eyes : Ports I had the opportunity at BKOM to help with the port to both mobile and PSVR for the amazing BAFTA wining eye detection based game, Before Your Eyes. Developed by GoodByeWorld Games and published by Skybound Games, the mobile port was released on the Netflix app. I was in charge […]

Sunday Gold

Sunday Gold Sunday Gold is a point and click adventure with puzzle solving and turn-based combat that I got to work on briefly at BKOM, in collaboration with Volta and published by Team17. I helped on the vertical slice with UI design updates, integration, and optimization. https://www.youtube.com/watch?v=X_sB4kbWTJQ Helped redesign some of the highlight and selected […]

Arena Battle Champions

Arena Battle Champions At BKOM, I had to opportunity to work with the team at Square Enix Montreal before they unfortunately closed, to work on their mobile MOBA game called Arena Battle Champions. I helped with some UX, but mostly UI design, integration, and optimization; the team at BKOM helped with icon design and VFX […]

World Of Zombies

World of Zombies World of Zombies was planned to be a tile based resource collecting tower defense game to be put on Facebook by Republic of Fun. I worked on the initial environment art pipeline and created most of the environment assets. I received art direction from Rocky Davies once the art pipeline was set […]

Project Ares

Project Ares by Circadence A cyber security training platform. My time at Circadence was to be the main artist on the flagship cyber security training tool called Project Ares. I started with doing a rework of the original artwork, bringing the project’s style into a newer decade while cleaning up features, flows, and adding new […]